Independent Games Festival Winners Revealed, Co-op Crime Game 'Monaco' Swipes Grand Prize

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The "4-player co-op crime caper" Monaco has made off with the Grand Prize in the 2010 Independent Games Festival after the winners were named during GDC yesterday.

Other winners include S2 Games' RTS-RPG Heroes of Newerth, puzzle platformer Max & the Magic Maker and the iPhone game Spider: The Secret Of Bryce Manor. All awards come with a $2,500 prize except for the Vision award sponsored by digital distributor Direct2Drive and the Grand Prize, which offer $10,000 and $20,000 respectively.

While the Audience Award winner was picked by popular vote and the Nuovo Award was settled by a small specialised panel, the majority of awards were decided upon by a body of over 170 developers, industry veterans and journalists including our very own Garnett Lee and Shacknews alumnus Nick Breckon. The full list of winners follows.

Seumas McNally Grand Prize:
Monaco, by Pocketwatch Games

IGF Nuovo Award:
Tuning, by Cactus

Excellence in Visual Art:
Limbo, by PlayDead

Excellence in Audio:
Closure, by Closure Team

Technical Excellence:
Limbo, by PlayDead

Excellence in Design:
Monaco, by Pocketwatch Games

Student Showcase Award:
Continuity, by Ragtime Games

IGF Mobile Best Game:
Spider: The Secret Of Bryce Manor, by Tiger Style

Audience Award:
Heroes Of Newerth, by S2 Games

D2D Vision Award:
Max & The Magic Marker, by Press Play (Demo)

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From The Chatty
  • reply
    March 12, 2010 9:34 AM

    [deleted]

    • reply
      March 12, 2010 10:07 AM

      Monaco looks awesome to be honest.

      also HoN is just a direct port of an already existing game, whereas monaco is a completely new idea based on co-op play. That's the kind of think judges will consider.

      that said HoN deserves that audience award.

    • reply
      March 12, 2010 10:35 AM

      IGF winners are not based on sheer popularity

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