Dead Space Vets Join New Activision Studio
Schofield had served as executive producer on Dead Space at Visceral Games, formerly known as EA Redwood Shores, and was acting as vice president and general manager of the studio. Condrey, meanwhile, was the studio's COO. The developer's work on Dead Space Extraction and Dante's Inferno is said to be unaffected by the staff changes.
Word of the departures first emerged via GameSpot, with EA and Activision later confirming the news to various sites, including VG247 and IndustryGamers.
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is this a big deal?
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Yea, it seems odd that someone high up would leave prior to the finish of a upcoming title that's supposed to take on the like's of God of War. Unless they've set things along a path that is a perfect success (rare in game development from what I understand) or things are not looking that great and they are expecting a minimal return or loss at best upon shipping Dante's Inferno, and took the opportunity to cash out and move into a cozier office suite.
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Unfortunately, I think this is yet another sign that EA has made the wrong choice trying to be less evil. Look at it this way: They let them make an entirely new IP with full creative control, then they decide to make the whole studio have their own identity and let them work on new IPs completely. How are they rewarded? By them leaving to work at their competitor for more money working on whatever franchise Activision feels like driving into the ground this time around.
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