Fallout 3 Broken Steel DLC Released, a Bit Broken
Regarding the Xbox 360 achievement anomalies, "The Xbox Live servers don't seem to be fully synched yet with the additional achievements," Bethesda explains. "This should fix itself automatically soon. People won't lose any achievements."
Original: The third Fallout 3 downloadable content pack 'Broken Steel' has been released for the Xbox 360 and PC, and many PC gamers are finding it is, well, broken.
The Bethesda forums bear reports from a number of PC users that Broken Steel fails to install, giving the error message "Not a cryptographic message or the cryptographic message is not formatted correctly. (Exception from HRESULT: 0x8009200D)."
For now, Broken Steel has been pulled from the Games for Windows Live Marketplace. Bethesda member 'Dermot'--victim of the bug himself--states "We are looking into it."
Bethesda is also looking into reports of the Xbox 360 version incorrectly rewarding and recording achievements--unfortunate but less irritating than The Pitt's launch woes.
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Gee... After "The Pitt" being full of bugs... Who would have thought...
I hate the stupid DLC trend. Sell whatever crap you want and call it DLC - that's what it is.
Back in the days of old we had 'expansion packs'. Anyone remember Starcraft: Brood War? DLC be damned! Bring back expansion packs!-
I really have no idea what you are talking about. The only thing different between Starcraft: Brood Wars and these 'modern' DLCs is the format in which they are released. If anything, DLCs are capable of expanding a game more than the old expansion packs through missions (like the Fallout 3 mission based DLC) and weapons (Dead Space weapon based DLC). That's not to say I agree with all types of DLC (RE5 DLC and launch day DLCs are bullshit).
Take GTA IV: The Lost and the Damned DLC. This is the modern equivalent of Starcraft: Brood Wars and was essentially an expansion pack. The only difference is that BWs was released on CD, whereas TLAD was released via Live download.
Your argument basically concludes that it is the physical format that makes the difference. DLCs can be bug free. TLAD is a good example of this. Bethesda just has some issues in their quality control department, and in no way is representative of the entire game industry. -
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Negative.
Expansion packs are practically full featured games.
DLC packs are usually tiny chunks of content that aren't available at retail, offer less for your money and tend to splinter MP communities more. This is changing as more people get comfortable with plunking down $20+ for an intangible blob of bits (like Lost and the Damned), but for the most part DLC comes off as just being a quick money grab.
Especially Day 1 DLC :P
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