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New TF2 CTF Version of "Well" Map Released (Update: Screenshots)

by Chris Remo, Jan 25, 2008 3:26pm PST
Related Topics – Team Fortress 2, , screenshots, Steam, Valve

The latest Team Fortress 2 update has been released, most notably including the map CTF_Well, a capture the flag variant of the existing control point map.

Along with the new map, other features were added, including some graphical optimizations and the ability to autosave a scoreboard screenshot each time a game ends. Valve also fixed numerous glitches, such as a recording problem with SourceTV, exploits on CP_GravelPit, a custom spray-related crash, stat recording bugs, and more.

(Update: We are now hosting a CTF_Well screenshot gallery courtesy of re4ctor.)

Simply sign into Steam and launch Team Fortress 2 to download the update. The full changelog can be found below:

- Added new capture the flag map CTF_Well

- Added Spanish map descriptions

- Added new option to auto-save a scoreboard screenshot at the end of a map to the Multiplayer->Advanced dialog

- Added more particle optimizations for mid range and low end hardware

- Updated CP_GravelPit to fix all known exploits and changed the scoring method to score per capture rather than per round

- Updated "nextlevel" CVAR to trigger a changelevel at the end of the current round (not mini-round)

- Fixed SourceTV demo recording problem

- Fixed mp_stalemate_enable not preventing Sudden Death mode on some maps

- Fixed a couple cases where player stats were not being recorded correctly

- Fixed some log entries being truncated

- Fixed crash caused by trying to import a custom player spray

- Removed the "Reset Stats" button from the Player Stats screen





Comments

26 Threads | 104 Comments
  • On a side note...I have seen lots of scouts jumping SUPER high on this map. I saw one clear the first train and bound over to the sniper windows on one double jump...is this normal, or is there an exploit somewhere that needs fixing?

    Oh and btw...if you didnt know...you can shoot under trains. You can rack up building destruction points from the engineers who dont know better and build dispensers right next to their guns. I had around 6 in 2 minutes last night. It also works for sniping and/or Pyro kills too. If a sniper is camping that spot, a simple pyro blast knocks him down quite a bit.

  • Too big? Boring? I love a good CTF map, and this map was good...but the servers I played on had some serious player issues. First one had about 6 people who must have REALLY wanted to be on the BLU team, because they would switch, get autobalanced, then spectate for a bit until BLU allowed them to rejoin their team. It made for a constantly shifting team and it was hard to keep track of. I think 2fort is a tad small, because it bottlenecks too often. I prefer a map like Well with around 20-24 people...then it flows and its more challenging instead of being a clusterfuck in the bottlenecks.

    Secondly, only ONE map out of dozens actually had a medic, and he was stuck to the goddamn heavy like glue. I understand the UBER thing...i get that....but if people are standing RIGHT next to you, HEAL THEM.

    Lastly...this is more of an annoyance than anything...engineers. Seriously some of the WORST people play engys. I can't even count the number of people that place a sentry in a hallway, or in the water (2fort), or in a shack (cp maps). WTF? Dispensers are another engy issue. Who places a dispenser right next to the supply room? This game is fun, when it works right, but some people just don't get it.

    PS...I suck at Demo...but I saw lots of kickass players using him last night. I'll have to give it a try when im going for "Head of the Class" achievment.