Bungie Unfixes The Fixed Destiny 2 XP Scaling With A Faux Fix
Bungie acknowledged the XP scaling and, in the latest patch, fixed it by removing the scaling and doubling the XP required to advance.
There are some practices that thrive in a really grey area when it comes to being profitable for the business but concerning for the consumer and Bungie quietly, and then loudly, engaged in a questionable method for extending the grind for Bright Engrams in Destiny 2. After players noticed XP scaling that essentially slowed your grind, Bungie acknowledged it and said a fix was incoming. Then, they slowed things down for everyone.
Unless you've been under a rock, you may have noticed a bubbling conversation about microtransactions, loot crates, and other elements that are muddying the relationship between devs, publishers, and consumers. EA is the most recent high-profile culprit with the egregious, gameplay influencing loot crates in Star Wars: Battlefront 2 and Bungie found themselves under the spotlight. Destiny 2 is a connected shooter with a progression system largely modeled after MMORPGs, albeit in a more condensed form.
ArsTechnica has the full breakdown, but essentially
That patch removed the XP-scaling the Reddit user has discovered, but Bungie doubled the amount of XP needed. You can alternatively spend real money on those Bright Engrams, by the way. At the time this was written, Bungie hasn't spoken on this new change but we will update as more information is made available. Bungie plans to do a Twitch stream today addressing endgame issues, so maybe they'll address the latest patch as well.
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Charles Singletary posted a new article, Bungie Unfixes The Fixed Destiny 2 XP Scaling With A Feaux Fix
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I play a couple hours of Destiny 2 per day (average), and I've not noticed much change. Once you hit level 20 the only benefit to leveling up is a Bright Engram, and those are next to useless for the most part. You get shaders, ornaments, ships and sparrows, but the only real game-changing thing is mods. I just don't feel that the extra grind pushes me to buy more Bright Engrams. I play enough that I get those on my own for free. However, I still recognize that it's rather shady how they've handled it all.
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it's now been cancelled, sounds like they are either in damage control or want to lay the cards on the table prior to the first expansion launching
https://twitter.com/DeeJ_BNG/status/935614884154294272
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I wanted to like this game so much. The core gameplay is great, the graphics are beautiful, but THERE'S JUST NO GAME. It feels like a tech demo. The pve content is unbelievably repetitive, the loot system is asinine, and the P2P social features are straight up dysfunctional.
The endgame content is basically non-existent and I only play pvp nowadays, but even in the Crucible there are so many horrible game design decisions that I get triggered every time I play.
It could have been so much better. Instead it feels like a AAA engine with alpha content. And a DLC coming a month and a half after release.
wat-
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No. I am sorry but no.
This isn’t the 90s, games are developed by multiple teams in house at a game studio now.
You have your core team who releases the game, while other teams are busy working on DLC. Very few resources are shared between the teams, and even if they are they don’t interfere with the development since they are managed at the right stages to not interfere. There isn’t some evil plan to cut content and ship it later, they just built DLC content with the extra resources they had.
You can be mad all you want at the state of the game, but to imply that Bungie cut content to save for the DLC is just bullshit, and so is implying it stretched resources from making a better game.
There was always going to be DLC, so how about we wait for it to come out and then we can see how much of a money grab it is.-
Isn't that what caused issues with Destiny 1, also bleeding into the reasons Destiny 2 has the same problems? Main dev team for Destiny 1 has their vision and executes on it, and it is a mess. DLC team fix the problems over time. Destiny 2 main devs ignore the improvements from the previous DLCs and we're back doing the same thing all over again with the DLC team having to salvage the mess. It feels like such a waste.
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How is the game incomplete ? I’ve been playing for countless hours a week since day 1 (on console) and I’ve still got a few things I need to accomplish . I would agree if you are saying that the endgame loot / progression system is shitty and could be refined , especially after it worked so well in D1 ROI , it feels like a step backwards . But incomplete? GTFO .
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triggers:
You hit endgame after like 3 days of grinding (hit 270 softcap), and then after that, basically all of the content is basically:
-Repetitive public events where you can't interact with anyone, no zone chat, no voice. The rewards for these are two tokens and a blue
-One raid a week where everybody runs through the underbelly dungeon filled with mario puzzles, except poorly designed. It was fun the first time through, though.
-Crucible. I like crucible, it's the only thing i play now. but, the peer-to-peer queuing system takes forever, usually >2 minutes to match 8 people. Especially for a system with no matchmaking/mmr, this is silly. Pubg can queue 100 people in-game within 60 seconds.
-Nightfall, which is literally just a recycle of the in-game strikes, all 5 of them?
Also, can we talk about the social system? For a game that's supposed to be an online social shooter, the game provides you basically nothing to facilitate that. You can literally stand next to someone in a public event and how no way of communicating except charades.
triggered indeed -
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